时间:2021-05-17 python教程 查看: 1125
前提条件如下:
1. Python
2. Tkinter
代码:
from tkinter import *
from tkinter import messagebox
import random
class Board:
bg_color={
'2': '#eee4da',
'4': '#ede0c8',
'8': '#edc850',
'16': '#edc53f',
'32': '#f67c5f',
'64': '#f65e3b',
'128': '#edcf72',
'256': '#edcc61',
'512': '#f2b179',
'1024': '#f59563',
'2048': '#edc22e',
}
color={
'2': '#776e65',
'4': '#f9f6f2',
'8': '#f9f6f2',
'16': '#f9f6f2',
'32': '#f9f6f2',
'64': '#f9f6f2',
'128': '#f9f6f2',
'256': '#f9f6f2',
'512': '#776e65',
'1024': '#f9f6f2',
'2048': '#f9f6f2',
}
def __init__(self):
self.window=Tk()
self.window.title('ProjectGurukul 2048 Game')
self.gameArea=Frame(self.window,bg= 'azure3')
self.board=[]
self.gridCell=[[0]*4 for i in range(4)]
self.compress=False
self.merge=False
self.moved=False
self.score=0
for i in range(4):
rows=[]
for j in range(4):
l=Label(self.gameArea,text='',bg='azure4',
font=('arial',22,'bold'),width=4,height=2)
l.grid(row=i,column=j,padx=7,pady=7)
rows.append(l)
self.board.append(rows)
self.gameArea.grid()
def reverse(self):
for ind in range(4):
i=0
j=3
while(i<j):
self.gridCell[ind][i],self.gridCell[ind][j]=self.gridCell[ind][j],self.gridCell[ind][i]
i+=1
j-=1
def transpose(self):
self.gridCell=[list(t)for t in zip(*self.gridCell)]
def compressGrid(self):
self.compress=False
temp=[[0] *4 for i in range(4)]
for i in range(4):
cnt=0
for j in range(4):
if self.gridCell[i][j]!=0:
temp[i][cnt]=self.gridCell[i][j]
if cnt!=j:
self.compress=True
cnt+=1
self.gridCell=temp
def mergeGrid(self):
self.merge=False
for i in range(4):
for j in range(4 - 1):
if self.gridCell[i][j] == self.gridCell[i][j + 1] and self.gridCell[i][j] != 0:
self.gridCell[i][j] *= 2
self.gridCell[i][j + 1] = 0
self.score += self.gridCell[i][j]
self.merge = True
def random_cell(self):
cells=[]
for i in range(4):
for j in range(4):
if self.gridCell[i][j] == 0:
cells.append((i, j))
curr=random.choice(cells)
i=curr[0]
j=curr[1]
self.gridCell[i][j]=2
def can_merge(self):
for i in range(4):
for j in range(3):
if self.gridCell[i][j] == self.gridCell[i][j+1]:
return True
for i in range(3):
for j in range(4):
if self.gridCell[i+1][j] == self.gridCell[i][j]:
return True
return False
def paintGrid(self):
for i in range(4):
for j in range(4):
if self.gridCell[i][j]==0:
self.board[i][j].config(text='',bg='azure4')
else:
self.board[i][j].config(text=str(self.gridCell[i][j]),
bg=self.bg_color.get(str(self.gridCell[i][j])),
fg=self.color.get(str(self.gridCell[i][j])))
class Game:
def __init__(self,gamepanel):
self.gamepanel=gamepanel
self.end=False
self.won=False
def start(self):
self.gamepanel.random_cell()
self.gamepanel.random_cell()
self.gamepanel.paintGrid()
self.gamepanel.window.bind('<Key>', self.link_keys)
self.gamepanel.window.mainloop()
def link_keys(self,event):
if self.end or self.won:
return
self.gamepanel.compress = False
self.gamepanel.merge = False
self.gamepanel.moved = False
presed_key=event.keysym
if presed_key=='Up':
self.gamepanel.transpose()
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()
self.gamepanel.transpose()
elif presed_key=='Down':
self.gamepanel.transpose()
self.gamepanel.reverse()
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()
self.gamepanel.reverse()
self.gamepanel.transpose()
elif presed_key=='Left':
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()
elif presed_key=='Right':
self.gamepanel.reverse()
self.gamepanel.compressGrid()
self.gamepanel.mergeGrid()
self.gamepanel.moved = self.gamepanel.compress or self.gamepanel.merge
self.gamepanel.compressGrid()
self.gamepanel.reverse()
else:
pass
self.gamepanel.paintGrid()
print(self.gamepanel.score)
flag=0
for i in range(4):
for j in range(4):
if(self.gamepanel.gridCell[i][j]==2048):
flag=1
break
if(flag==1): #found 2048
self.won=True
messagebox.showinfo('2048', message='You Wonnn!!')
print("won")
return
for i in range(4):
for j in range(4):
if self.gamepanel.gridCell[i][j]==0:
flag=1
break
if not (flag or self.gamepanel.can_merge()):
self.end=True
messagebox.showinfo('2048','Game Over!!!')
print("Over")
if self.gamepanel.moved:
self.gamepanel.random_cell()
self.gamepanel.paintGrid()
gamepanel =Board()
game2048 = Game( gamepanel)
game2048.start()
我们在代码中定义了两个类:
变量:
其余只是标志变量。
功能:
此类没有很多变量,只有一些布尔变量指示游戏状态。
功能:
方法:
如果任何一个单元格值都达到2048,则玩家将获胜,并且屏幕上会闪烁一个消息框,宣布获胜者。
我们已经成功地用python开发了流行的2048游戏。开发游戏而不是玩别人的游戏非常有趣,现在我们将玩自己开发的游戏。
以上就是python基于tkinter制作图形界面的2048游戏的详细内容,更多关于python 图形界面2048游戏的资料请关注python博客其它相关文章!